Eligibility
Students in Classes 9 to 12. 1 to 3 students per team. Final school, geography and age requirements will be confirmed before launch.



Choose a real problem. Build a useful response. Show what you learned.
The Challenge

Students in Classes 9 to 12. 1 to 3 students per team. Final school, geography and age requirements will be confirmed before launch.
A testable prototype, evidence from at least one user conversation or observation, and a clear next-step plan.
Prototype link or file, one-page problem summary, team declaration and final pitch deck.
Teams disclose previous work, outside assistance, source material and any AI tools used.
Problem clarity, real evidence, prototype learning, feasibility and honest communication.
Structured feedback, certificates, mentor connections and a concrete next step for the idea.
How might we reduce waste, improve resource use or help communities adapt?
How might we make learning clearer, fairer or more useful for more people?
How might we support healthier habits, safer spaces or better everyday care?
How might we improve mobility, public spaces, safety or local participation?
Bring a problem that matters even when it does not fit a predefined track.
Clear thinking and honest learning matter more than stage polish.
Is the need specific, important and grounded in a real user?
Did the team observe, ask, test and learn rather than assume?
Does the prototype make the idea testable, and did feedback change it?
Can the team explain resources, risks and a realistic next step?
Is the idea understandable, honest and supported by a clear demonstration?
Placeholder reward, trophy and mentor follow-through
Placeholder reward and prototype development support
Recognition for the strongest evidence-led problem understanding
Recognition for the clearest demonstration and iteration
Placeholder audience-selected recognition
Think. Build. Launch.
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